Modulus Factory Automation – Module Crafting System Explained
Deep dive into the Modulus Factory Automation module crafting system. Learn how Cut, Paint, and Stamp combine to form modules for Neural Monuments.
The Heart of Modulus: Understanding Module Crafting
What sets Modulus: Factory Automation apart from other games in the genre is its module crafting system. Unlike Factorio or Satisfactory, where recipes are fixed and the challenge is purely logistical, Modulus gives you genuine freedom over what your modules look like. There are no pre-set recipes — you decide the cut shape, you choose the colour, you pick the stamp. This freedom is the defining feature of Modulus Factory Automation and the reason its factories feel so personal.
That said, freedom is bounded by the Neural Monument's requirements. The Monument tells you exactly what combination of shape, colour, and stamp it needs. Your job is to engineer an automated production chain that reliably delivers that specific combination at scale.
✂️ Cutting: Shapes and Profiles
The Cutter is the first shaping step in Modulus Factory Automation. A Base Cube enters the Cutter, and a configured Cut Shape exits. Cutter profiles define the exact geometry of the output piece — from simple halves and quarters to more exotic triangular or stepped cuts.
Key facts about the Cutter in Modulus Factory Automation: - You configure the cut profile by clicking the Cutter and selecting a shape preset - The cut profile cannot be changed mid-production without stopping the machine - Different Neural Monument tiers require progressively more complex cut shapes - Simpler cuts (half, quarter) are faster to produce than complex multi-step cuts - Multiple Cutters in parallel can be set to different profiles to produce several shape types simultaneously
🎨 Painting: Colour Identity of Modules
After cutting, the shape moves to a Painter. Colour is a primary identity axis for modules in Modulus Factory Automation. The Neural Monument hologram displays the required colour explicitly — and a module with the wrong colour will be rejected.
Best practices for Painters in Modulus Factory Automation: - Dedicate one Painter to one colour only — mixing colours on a single Painter creates unrecoverable contamination - Run separate conveyor lanes for each colour from Painter onward - Use Sorters downstream of Painters to catch any mis-routed pieces before they reach the Assembler - Advanced layouts use a "colour spine" — a set of parallel Painter lanes running down the centre of the factory, feeding Assemblers on both sides
🔨 Stamping: Pattern Complexity
The Stamper applies a decorative pattern to a painted shape. Not all module recipes in Modulus Factory Automation require stamps — early Neural Monuments can often be satisfied with cut + painted shapes only. However, mid and late game Monuments almost universally require stamped modules.
The Stamper is also the most throughput-constrained machine in the shaping chain. It processes more slowly than the Cutter or Painter. This is why the recommended ratio includes two Stampers for every one Cutter/Painter (see the Production Ratios guide for details). When your Neural Monument demand is high, Stampers will be your first bottleneck.
🔩 Assembly: Combining Components into Modules
The Assembler is the final step in module production. It takes two (or more, for complex recipes) processed shapes and combines them into the finished Module that the Neural Monument will consume.
The Assembler has multiple input ports. Each port must receive the correct shape type. For a standard two-part module, one port receives the "primary" shape and the other receives the "secondary" shape. If either port runs dry, the Assembler stalls — so balanced upstream feeding is critical.
For higher-tier Monument requirements in Modulus Factory Automation, modules may require three or even four distinct components. At this stage, your factory is no longer one production line but a web of parallel sub-lines converging at the Assembler. Planning this layout with clear visual separation (colour-coded conveyor groupings, spatial separation between sub-lines) is the hallmark of a well-engineered Modulus factory.
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