Modulus: Factory Automation Complete Wiki & Strategy Guide
Build. Automate. Optimize. Your definitive resource for mastering Modulus Factory Automation — from your first conveyor belt to towering Neural Monuments.
⚙️ What is Modulus: Factory Automation?
Modulus: Factory Automation is a meditative 3D factory-building game developed by Happy Volcano and published by Kwalee. Released on April 2, 2026, the game challenges you to craft custom modules by cutting, painting, stamping, and assembling 3D blocks — then use those modules to construct ever-larger automated production lines across a series of distinct islands. Unlike other automation games with fixed recipes, Modulus gives you total freedom over module shape and design, making every factory feel genuinely personal. The ultimate goal is to build grand Neural Monuments that respond to signals from the Grand Neural Network deep in space.
Developed by Belgian indie studio Happy Volcano and published by Kwalee, Modulus: Factory Automation launched on Steam on April 2, 2026 after a successful Early Access period. The game distinguishes itself in the crowded factory-automation genre through its freeform module crafting system — there are no fixed recipes. Instead, you cut, paint, stamp and assemble 3D blocks into modules of your own design, then engineer automated production lines to deliver those modules to your Neural Monuments at scale.
The game is intentionally meditative: no combat, no time pressure, no fail state. You build at your own pace across a series of floating islands, unlocking new tools and territories via the Tech Tree as your factory grows. Whether you prefer tightly optimised production cells or sprawling organic mega-factories, Modulus Factory Automation accommodates every style of play.
🔥 Featured Guides
Everything you need to master Modulus: Factory Automation — from your first Miner to late-game Neural Monument optimization.
Beginner's Guide to Modulus Factory Automation
When you first land on your starting island in Modulus Factory Automation, the scale of what awaits can feel daunting. D…
Modulus Factory Automation – Production Ratios Guide
One of the most important skills in Modulus Factory Automation is balancing your production ratios. A ratio is simply th…
Modulus Factory Automation – Module Crafting System Explained
What sets Modulus: Factory Automation apart from other games in the genre is its module crafting system. Unlike Factorio…
Modulus Factory Automation – 25 Tips & Tricks
Whether you are just starting out or optimizing a late-game mega-factory, these 25 Modulus Factory Automation tips and t…
⚙️ Core Mechanics of Modulus Factory Automation
Understanding these five systems is the foundation of every successful factory in Modulus: Factory Automation.
Mining & Smelting
Place Miners on Poly Rock nodes — always 4 per node — to extract raw resources. Feed them into Furnaces to smelt Base Cubes. This is the start of every production chain in Modulus Factory Automation.
Learn more →Module Shaping
The Cutter, Painter and Stamper form the shaping trio. Cut Base Cubes into geometric shapes, paint them the required colour, then stamp a pattern. Every Neural Monument specifies exact shape, colour and stamp requirements.
Learn more →Assembly
The Assembler combines two or more processed shapes into a finished Module. Managing the dual input streams — keeping both lanes balanced and contamination-free — is the central logistics challenge of Modulus Factory Automation.
Learn more →Logistics
Conveyors, Sorters, Warehouses and Drone Hubs form your logistics network. Underground conveyor routing, Sorter placement at every merge point, and Warehouse buffering before the Neural Monument are the three pillars of a stable factory.
Learn more →Neural Monuments
The central objective. Each Monument consumes a specific module configuration. Completing a Monument earns Data Shards — spent in the Tech Tree to unlock islands, upgrade machines and unlock Drone Hubs for inter-island logistics.
Learn more →Tech Tree
Spend Data Shards to unlock new islands, new buildings and machine upgrades. Recommended early order: Island 2 → Sorter → Warehouse → Drone Hub → Machine speed upgrades.
Learn more →🏗️ Buildings Quick Reference
Key buildings in Modulus: Factory Automation — their role, inputs, outputs and unlock cost in Data Shards.
| Building | Category | Input | Output | Unlock Cost |
|---|---|---|---|---|
| ⛏️ Miner | extraction | — | Raw Cube | 🆓 Free |
| 🔥 Furnace | processing | Raw Cube | Base Cube | 🆓 Free |
| ✂️ Cutter | shaping | Base Cube | Cut Shape (variable) | 🆓 Free |
| 🎨 Painter | shaping | Cut Shape | Painted Shape | 🆓 Free |
| 🔨 Stamper | shaping | Painted Shape | Stamped Shape | 🆓 Free |
| 🔩 Assembler | assembly | Processed Shapes (×2+) | Module | 💎 50 |
| 🛤️ Conveyor Belt | logistics | Any item | Any item | 🆓 Free |
| 📦 Sorter | logistics | Mixed items | Filtered item streams | 💎 30 |
| 🏪 Warehouse | logistics | Any item | Any item | 💎 40 |
| 🚁 Drone Hub | logistics | Any item | Any item (cross-island) | 💎 150 |
| 🧠 Neural Monument | goal | Specific Modules (tier-dependent) | Data Shards, Progress | 🆓 Free |
📊 Production Ratio Cheatsheet
Quick-reference ratios for balanced production lines in Modulus Factory Automation. No bottlenecks, no waste.
| Miners | Furnaces | Cutters | Painters | Stampers | Assemblers |
|---|---|---|---|---|---|
| 4 | 1 | 1 | 1 | 2 | 1 |
| 8 | 2 | 2 | 2 | 4 | 2 |
| 12 | 3 | 3 | 3 | 6 | 3 |
| 16 | 4 | 4 | 4 | 8 | 4 |
⚠️ Stamper throughput is ~50% of Cutter/Painter — always run 2× Stampers. Ratios assume no Tech Tree speed upgrades applied.
🎬 Modulus Factory Automation Video Guides
Watch community gameplay reviews and strategy guides for Modulus: Factory Automation.
The MOST ADDICTIVE Automation Game on Steam? | Modulus Review
Modulus Factory Automation Review – Masterpiece or Fail?
⌨️ Essential Modulus Hotkeys
Master these keyboard shortcuts to build faster in Modulus: Factory Automation.
| Key | Action |
|---|---|
| T | Mirror / rotate building before placement |
| RMB | Reset cursor to selection tool |
| Tab | Cycle toolbar categories |
| Ctrl + RMB | Copy building configuration |
| Ctrl + LMB | Paste configuration onto building |
| MMB | Copy building (without configuration) |
| Ctrl + Z | Undo last action |
| Click + Drag | Copy rectangular factory section |
| RMB on minimap | Teleport to island |