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Mastering every building in Modulus: Factory Automation is essential for designing efficient factories and completing Neural Monuments. This complete buildings database covers all 11 core structures — from the humble ⛏️ Miner that extracts raw resources, through the shaping trio of ✂️ Cutter, 🎨 Painter, and 🔨 Stamper, to the critical 🔩 Assembler and inter-island 🚁 Drone Hub.

Each building entry includes its production role, inputs, outputs, optimal usage tips, and the Data Shard unlock cost from the Tech Tree. For production balancing, see the 📊 Production Ratios Guide.

⛏️ Extraction Buildings

⛏️

Miner

extraction Tier 1 🆓 Free

Placed on a Poly Rock node to extract raw resources. Four Miners on a single node maximize furnace throughput. The foundation of every production chain in Modulus Factory Automation.

📥 Inputs

📤 Outputs

Raw Cube

💡

Always place 4 Miners per Poly Rock node to avoid smelter bottlenecks.

🔥 Processing Buildings

🔥

Furnace

processing Tier 1 🆓 Free

Smelts raw cubes extracted by Miners into refined Base Cubes. The Furnace is the second step in every production chain and must be balanced with your Miner output.

📥 Inputs

Raw Cube

📤 Outputs

Base Cube

💡

One Furnace is typically fed by 4 Miners. Scale up furnaces as you add more mining nodes.

✂️ Shaping Buildings

✂️

Cutter

shaping Tier 1 🆓 Free

Cuts Base Cubes into custom shapes. The Cutter is your primary module shaping tool in Modulus Factory Automation. You can configure it to produce multiple different cut profiles.

📥 Inputs

Base Cube

📤 Outputs

Cut Shape (variable)

💡

Configure your Cutter profiles before building a long production line — changing shapes mid-chain requires rebalancing downstream machines.

🎨

Painter

shaping Tier 1 🆓 Free

Applies colour to cut shapes. Colour is a core component of module identity in Modulus Factory Automation. Many Neural Monument requirements specify exact colour combinations.

📥 Inputs

Cut Shape

📤 Outputs

Painted Shape

💡

Group Painters by colour to avoid cross-contamination on shared conveyors. Use Sorters to separate colour streams.

🔨

Stamper

shaping Tier 1 🆓 Free

Stamps a symbol or pattern onto painted shapes. Stamping completes the surface processing step before assembly. Stamps are required by higher-tier Neural Monuments.

📥 Inputs

Painted Shape

📤 Outputs

Stamped Shape

💡

Stampers are often a bottleneck — add parallel Stampers if your assembler is starved.

🔩 Assembly Buildings

🔩

Assembler

assembly Tier 2 💎 50 Shards

Combines two or more processed shapes into a complete Module. The Assembler is the heart of advanced production in Modulus Factory Automation. Module complexity scales with Neural Monument tier.

📥 Inputs

Processed Shapes (×2+)

📤 Outputs

Module

💡

For complex multi-part modules, build dedicated sub-lines per input type and feed them into a central Assembler array.

📦 Logistics Buildings

🛤️

Conveyor Belt

logistics Tier 1 🆓 Free

Transports items between buildings. Conveyors can be routed underground to avoid crossing above-ground lines — a key space-saving technique in dense factory layouts.

📥 Inputs

Any item

📤 Outputs

Any item

💡

Use underground tunnels to cross conveyor streams cleanly. Right-click the ground to enter underground routing mode.

📦

Sorter

logistics Tier 2 💎 30 Shards

Filters and routes items by type, colour, or stamp pattern. The Sorter is essential for mixed-input production lines. Without sorters, colour or shape contamination will corrupt your modules.

📥 Inputs

Mixed items

📤 Outputs

Filtered item streams

💡

Place a Sorter immediately after any junction where multiple item types merge to prevent contamination.

🏪

Warehouse

logistics Tier 2 💎 40 Shards

Stores large quantities of items and provides buffer capacity. Warehouses prevent production stalls during throughput spikes. Use them before and after slow machines like the Stamper.

📥 Inputs

Any item

📤 Outputs

Any item

💡

A Warehouse before your Neural Monument delivery point acts as a safety net — preventing missed deliveries during temporary output dips.

🚁

Drone Hub

logistics Tier 3 💎 150 Shards

Enables drone transport between islands. The Drone Hub is unlocked via the Tech Tree and is required to establish inter-island supply chains. Place hubs on both the source and destination islands.

📥 Inputs

Any item

📤 Outputs

Any item (cross-island)

💡

Drones have a weight limit per trip. For high-volume inter-island transfers, build multiple Drone Hubs in parallel.

🧠 Goal Buildings

🧠

Neural Monument

goal Tier — Goal 🆓 Free

The central objective of Modulus Factory Automation. Neural Monuments consume specific module configurations in enormous quantities. Each monument tier escalates in complexity and scale, driving you to expand and optimize your factory.

📥 Inputs

Specific Modules (tier-dependent)

📤 Outputs

Data Shards, Progress

💡

Reverse-engineer the Monument requirement first — work backwards from the needed module to design your production chain, rather than building forward.

Put your building knowledge to work in Modulus: Factory Automation.

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❓ Modulus Factory Automation Buildings — FAQ